stellaris reactive armor. 1 daily regen (2. stellaris reactive armor

 
1 daily regen (2stellaris reactive armor Shields are generally better for long campaigns while armor is better for that big battle

Stellaris. Even more subdued stuff that’s still clearly noble - Olgierd’s outfit from Heart of Stone (one of The Witcher 3’s expansions) was based on Polish nobility. The world is more fleshed out, with more to do and. She never explained how she happened to survive, or where she got her suit of living armor, but she used this claim to justify her pursuit of the Celestials and her role as a Celestial-hunter. here you go, from the patchnotes of 3. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. Half and half on shields and armor, and 2 auxiliary fire control. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). Javelins defeat reactive armor by using their first warhead to disperse the reactive tiles, then punching through the enemy’s main armor layer with the second warhead. I have never liked it. (So 174 armor/day for our example) Now, in combat, that regen is cut to 1/5th (per 3. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 2. 5x Armor ratio will design ships where the Utility slots will contain 50% Shield and 50% Armor components. And now Living Metal is just for megastructures. Mods Early 2022. For example, if you are about to get an. I never seem to have enough and I have no idea how to stay in the black. research_technology <Tech ID>. Living Reactive Armor: 30 1: 25 +25% Armor Hardening: Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. This is a very important thing to note because nanobot clouds give a %hull repair from. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. Also, shield/armor hardening could make a disruptor-based. 5 Stellaris Tech Id List – J to P. 13. 0 unless otherwise noted. For the purposes of the simulation, it was scaled because the comparative simulation was perf. 290 hull points. In general, vs Kinetics, Disruptors, strike craft and trops. No, all fights were in non-pulsar systems. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next. What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. ago. She claims that her race had been judged unfit by the enigmatic Celestials and had been destroyed by them. Which is the cause of the problem. How to Use Cloaking in Stellaris. 3 Stellaris Tech Id List – C to E. This rift leads to a bleak prophecy of the end of existence. So if you got shield hardener, then 25% is dealt to shield. After entering combat and after retreating, the ships had normal repair values (5. Empires cannot make their own special resources. Stellaris. The scourge has cropped up, and I had 200k fleet power spec'd for 100% armor with armored torps, neutron launchers, and plasma cannons, with. Games. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. And, for Stellaris, the armor values required to reach those reduction percentages are: 0% - 0 armor 25% - 20 armor 50% - 60 armor 75% - 180 armor (Unless I've failed horribly at the maths) Every additional percentage may be twice as powerful, but it also takes twice as much armor to get there. Crafting Reactive Armor Catalyst. Unfortunately you need so many T2 engineering techs to get them that you'll almost never see armor hardeners before cruisers, but oh well. Discover a Dragon Egg and get the option to smash it for 300 Influence or issue a special project to incubate the egg and hatch a Young Drake. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. You don't really need anti-shield ships for Unbidden. Yes its more expensive. Personally im a huge fan of the increase 200 hp armour mixed with some shields till my energy level is around 0-5. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. And running armorless puts you at risk of being run over by a fleet of torpedo corvettes. Shields are more cost-effective than armor, which makes corvettes cost more alloys Use a Swarm computer setting, for an evasion bonus, as you get no bonus evasion from Picket setting (lowering survivability more than keeping a 30 range distance) FreeMe May 12, 2020 @ 3:27pm. ago. Armor is my focus because it is much easier/reliable to get the tier 6 version (artificial dragonscales). Thoughts on 3. Please explain your issue is in as much detail as possible. Nov 16, 2023It's good against the prethoryn, who wreck your shields and have partial penetration against armor. TheMoe. Almost every side of the dreadnought has a 20 cm layer reïnforced steel realligned with reactive armor spots allowing for protection of critical points. . For shield regen i know, that if 50% of the slots are on stellarite shields, then it overflows and stops all shield regen. Armor and shields should have alot higher numbers than hull - because hull is the important thing you want to protect with armor and shields! Otherwise penetration weapons, like the new missiles always will feel useless. Shields in stellaris can even regen in combat as long as the particular ship using them isnt shot at for awhile, which admittedly is fairly uncommon but. Copy. Legacy Wikis. Most warfare is settled through space combat. Nearly all "special" AI empires build anti Shield. Space warfare. As for the reactive armor, yes the hardening modifiers stack. 7 days. And balance of anti shield and anti armour weapons set up as well. If they control the system they may have got the armour. Kinetics only get like +15% penetration for medium and +30% for large size. It's unclear if operating with both the new. Originally posted by Danny: Careful with the event, pick the wrong option and you just get some minerals. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is non-commercial and intended for recreational use. Description. ; About Stellaris Wiki; Mobile viewDragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. At T1 you get 2 armour, for a cost of 2. Problem is, that while Torps are ignoring shields, they suffer from PD AND Armor weakness, which reduces damage a lot. The planet has shattered into millions of shards, spinning in a silent void around the rapidly blackening star of Ro. They don't take up naval cap, they can be configured as speed bumps and reactive armor to protect the station (point defense standard platforms, ion gun platforms + range module in station), and their armor can be improved through rare techs. But you can shrug off kinetic artillery and auto cannons. 7 Technology List – T to Z. 4. The armour rating will determine how much armour one can put on a ship before you simply begin to waste slots. . Basics. 6. This can massively tank your economy. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak. Seems like armor got a massive buff. Ascendant clones get crazy huge specialist bonuses, so what you want to do is pack them into forge and factory worlds. The only logical explanation is that your empire are dressing up their mascot with totally cute armor and totally pretty crystals made out of whatever spare materials they have, and feeding it its favorite Exotic. The damage your ships output is distributed into three categories — shields, armour, and hull. Or is there a threshold where its not. hardening * total. BETA: Shield Hardening. If pdx wants to make the people really happy they add another layer. Crafting Reactive Armor Catalyst. How does a fleet lose hull points without. They are valued far more than the common basic resources. Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. Corvette spam and frigate gank squads have their place, but cruisers and battleships are the way to go. The ships on Tier S are must have. It lacks the bonus to hull damage lasers have. 310 AP has no chance of going through the lower plate or superstructure; I had to load 395 apcr to contest him, even less effective as the player immediately activated reactive armor. The Titan from Leviathans. Damage +100% Bulwark Tier 3 +75% Bulwark Tier 2 +50% Bulwark Tier 1 +50% Bulwark with A Voice for All Resolution +33%Description: A singularly developed mod with one vision and executed by one person. ago. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. There isn't a whole lot of rock-paper-scissors in Stellaris, honestly. Energy weapons are very effective against enemy armor. Sundowner was a cyborg mercenary who served as the de facto leader of the PMSC Desperado Enforcement LLC. The Reactive part is important. 00, accuracy: 100%, tracking: 0%, range: 0, average damage: 1000] I use a bunch of mods but i dont know which on does this. Stellaris Real-time strategy Strategy video game Gaming. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Yeah, the armour is a perk from owning the dragons hoard planet. I'd like to research specific technologies without using the finish research and research all technologies commands. If you're going for clone ascendant, you really don't want to be slavers on top of that, otherwise you're just locking yourself to 5 planets until you research synthetics. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Reactive Armor is a Set in Elder Scrolls Online. ; About Stellaris Wiki; Mobile view As far as I've understood It and to use Terms of Stellaris. • 1 yr. As you devour a planet, you consume aspects of its planetary features to grow on the Living Planet. Now just go straight to the Capital (most. 8. I managed in the end only to kill one before I retreated. Regen definitely helps in battle, but you won't notice the numbers. 1-5. Jump to latest Follow Reply. section_template – #Ship Sections. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Build Starbase at choke points, not on all outposts. Shard or the L-Drakes. Oceanseer • 4 yr. Oct 14, 2022. The reason is, because the shields are taking a lot of energy from the reactors. So if ship have 10 armor and you deal combine damage from three weapons for 35, your actual damage will be 25. Any village blacksmith or Ned Kelly can make bullet-proof armor; the trick is making it bullet-proof and still allow the wearer to move. . The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. Railguns with 30% bonus to shields and 50% armor penetration are perfect. add_anomaly. Heavily scared humans will cover until safety. Steps to reproduce the issue. I'm currently using the mod with Stellaris v3. Personally I've been toying with the idea of seeding my fleets with corvettes and destroyers filled with nothing but point defense, which should leave a real good amount of power and room left over for lots of armor and shields. The tracking bonus of Lasers also disappears once you get to the Large slot. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. hardening * total. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Such a Reactive Armour is highly effective against explosive Weapons, whereas nearly in-effective against kinetic Ones. I they are using a mix of damages, then a mix of shields and armor is better. 20k chance / scours. In this video I test out the new Armor Hardeners which is part of the new 3. You put on Kinetic Artillery and Plasma. The Crystal Plating has one and only one purpose: defending against the Focused Arc Emitter. Reactive humans do nothing when nothing is happening. ago. What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Where's my fucking reactive armor, goddammit. Think of Stellaris combat as a big game of rock, paper, scissors. VulcanTourist Nov 22, 2022 @ 9:44pm. Mar 12, 2023. Shields are generally better for long campaigns while armor is better for that big battle. . The first defensive advancement debuted at the tail end of WWII, when armored units began sporting wire mesh skirt armor (aka cage, slat, bar, or standoff armor). While neutronium is extremely dense, simply having it on a ship might not produce an enormous gravity. After activation may still need repairs and upgrades (even if it was put in mothball after you got to repeatables and have same fittings as active fleets), reactivated fleets should be refit before being 100%. 72 items. Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 F. Exotic Gases as Fuel, and Volatile Reactive Armor. . Megastructures are colossal constructions. The shield absorbs the 250 damage and is completly depleted. Shields are however weak to guns cause they paint the gun bullets yellow, so they mix with the blue shields to create green damage bubbles. 1000 bullets do not add up to a SABOT round. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. Before moving in remember to enact Volatile Ammunition and if it is going to be a difficult fight get Reactive Armor as well. and International Reactive Armor vehicle systems and we are a leading manufacturer of Explosive Reactive Armor (ERA) kits. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. 50, vs Gamma lasers at 6. Living Reactive Armor: 30 1: 25 +25% Armor Hardening: Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. This is about "Here be dragons" origin, not Etherdrake or Shard. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. The Star Hold is now idle and can't move, so the attacker can attack it without any danger. swimmininthesea. acolight • Introspective • 2 yr. It is most effective in protecting against shaped charges and. Additionally, shields get the shield capacitor, so stacking shields can get to much higher numbers to protect your ships. Corvettes are quick, cheap to build, and smaller but have high evasion. Shields ratio - Amount of utility slots used for shields on ships. To compensate this a submarine scope was salvaged and integrated into the cockpit. TLDR; Armor is better than shields the vast majority of the time. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. if that's true, then it makes no sense to stack armor over the 90% DR cap. Stellaris. The technology for reactive armor (tech_armor_hardeners_1) has Exotic Gas Refining listed as a prerequisite. 0: Armor and Hull regen now behave like shields - five times faster outside of combat. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that replace the. Official ST: New Horizons Mods. cell105/Wikimedia Commons. Returning Player Armor Hardening. Detailed documentation and help, with working examples, for the research_technology console command in Stellaris on PC / Mac (Steam). The RPG-30 has 105mm tandem warhead reckoned to be capable of penetrating over 650mm of steel armor behind reactive armor. Always running out of energy. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Before moving in remember to enact Volatile Ammunition and if it is going to be a difficult fight get Reactive Armor as well. These are also easily moddable via its file, see #Tiers . 50 is applied to just the hull, I assume? 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Space warfare. There is an archaeotech building, the Ancient Refinery, that produces all 3 special resources, meaning that you will have access to the special resources edicts, namely, Volatile Reactive Armor, Volatile Explosives, Exotic Gases for Shield Boost, Exotic Gases as Fuel and Focusing Cristals, that combined with the bonuses you already have from. If you aren't specifically building your ships to do that, there is no point in using it and armor is preferable. Content is available under Attribution-ShareAlike 3. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. But the opposite will be better in all other situations, and there are more of those than pulsars. ago. I've unlocked the Reactive Armor Catalyst item through mission, and am at Level 15 in Engineering, but it won't let me craft it. It also seems to prefer to downgrade its shields if it doesn't have enough power, rather than using a few top tier shields and filling the rest of the slots with armor. Although the approximate weight of a single container is 5-6 kg, most of the weight comes not from the containers but the supportive structure. Until shields are stripped you only really want enough armor to prevent missiles/fighters from doing direct hull. 1x regenerative hull tissue. That includes the tiny force you get at the start of a Stellaris campaign. View this video if you w. And running armorless puts you at risk of being run over by a fleet of torpedo corvettes. Going off the wiki bc I dont remember the stats offhand, one large tier 5 shield + 1 tier 5 armor costs 220 power and give 1740armor + 1680 shields. 6 update. Damage redirected to the hardened component. For instance a "reactive" shield would 100% negate all incoming strike craft (think of the shield spiking outwards to contact the metal strike craft). Very much along the lines of the Nanite Foundry or whatever it is called. This page was last edited on 7 February 2022, at 03:20. However, shields are cheaper and regenerate automatically. His name was derived from the wind condition that occurs in Southern California. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. synthetic God and birth of a star. It doesn't have to be Explosive. reactive armor: armor hardening +15%, reduce all weapon damage bonuses to armor by 10% (plasma's +100% damage to armor becomes +90%; laser's +50% damage to armor becomes +45%). The effects of each option: Construct a better container: Delays completion of the situation, and the resulting reward, but the reward amount will be the same when you finally get it. Stellaris Zero is a mechanics overhaul mod focused around overhauling the internal management aspect of the game. Professional_Neat809 • Shared Burdens • 10 mo. Thread starter CocoCincinnati; Start date Dec 17, 2022;. But it also penetrates armor by 50%. I remember it being significantly weaker numerically than armor, and it doesn't get buffed by repeatables. Armor is now considered ablative and shields deflect ballistic projectiles. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. 6x Crystal plating - 1650 HP. Lasers now strip shields and struggle against ablative armor (dealing EM+thermal damage). They could just use the anti-hull torpedos and autocannons and shred your ships. Does that mean that 2. 3, and yes I know it's quite long. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that replace the second perk of the ascension paths. e. Three grants 45% So by using nothing but armor and large plasma cannons on the defensive platforms (if you have living metal, you can even harden the armor with reactive armor auxillary modules) you can counter any ship that enters your territory regardless of loadout (you could also got for crystal plating instead of armor modules to get very cheap defensive. 6 beta What version do you use? Paradox Launcher What expansions do you have. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. They cannot be built in orbit of a celestial body that has an. Plasma is something in between (dealing. 14 items. I'd like to research specific technologies without using the finish research and research all technologies commands. Your ships are armed with missiles, and you run Volatile Explosives/Volatile Reactive Armor when you declare war (which is as often as possible). Why can't we get by just looking over the corpse of ANY of the space dragons? E. The Russian Terminator has a turret with twin 30-millimeter autocannons. 5 to 2 tons ( the average weight of their kid on solid vehicles is 15 tons but the surface area of the leopard 2a4 is bigger due to its size). It makes no immersive sense. With energy weapons. Plasma is something in between (dealing. The only reason to go hangars is to help fight of pirates, and that is less important than actual defensive value. Always have some point defence and flak in your fleet. Some weapons do bonus damage against shields. Sacrifice influence and a district slot to add specialist jobs. That fixed a lot of problems. Reactive Armor Set | Elder Scrolls Online Wiki. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. A complete and up-to-date searchable list of all Stellaris technology IDs. A fix for the overflow problem with fleet power (Fleet Power 1) Credit to ACOT for the math involved in here; this mod simply takes their fleet power fix and isolates it. Go to Stellaris r/Stellaris. The first of these is called "Ocean Paradise," which starts players off with a size 30 ocean world, allowing for potential tall playthroughs. Just remove any components giving hull regen. Stellaris cheats and commands. . Three grants 45%So by using nothing but armor and large plasma cannons on the defensive platforms (if you have living metal, you can even harden the armor with reactive armor auxillary modules) you can counter any ship that enters your territory regardless of loadout (you could also got for crystal plating instead of armor modules to get very cheap defensive. Total HP = 2853 with 5. It is about equivilent in HP to 4th level armor and sheilds, but the reason you take it is there are fewer weapons that do bonuse damage to hull, and it can combo with regenerative hull tissue. 6 Technology List – Q to S. Tier S: Early Game Corvette with Point Defense, Laser, and shields. There is a Synopsis with the conclusions at the end of the post. ATM they die the second any stronger fleet engages with them. • 3 yr. From wiki. Nearly all "special" AI empires build anti Shield. In the time between the Ghost Signal's appearance and that of the first Contingency ships, the best way to prepare is to refit your navy to fight the Crisis. Source: cell105/Wikimedia Commons. Each faction, including the misc, has a single trait that will enable all the. Related. Xaphnir. Voila, you now have how many hit points per mineral and per armour. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. Reactive Formations 90->112. 3 and not seeing any issues. Ditch the disruptors and other weapons that primarily work well vs shields, refit after you kill it. Homeworld: Conquest Jun 30 2022 Released 2018 Grand Strategy A total conversion mod for Stellaris set in the Homeworld universe. This page was last edited on 7 February 2022, at 03:20. Also depends on what type of weapons the enemy are using. The only way to stop the Unbidden is to destroy the Extradimensional Portal. But wait there's more. These ratios will get worse with later-game tech - not just repeatables but also simply because larger ships have higher armor/hull ratios with Neutronium armor and both hull upgrades than they do with Nanocomposite armor and no upgrades - plus there's things like the Reactive Armor edict. If they are about to die, they behave the same as if. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. 8 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Distant Stars Do you have mods enabled? No Please explain your issue is in as much detail as. However, it's still buggy. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. I have 3 Platform builds. This is a searchable and complete list of Stellaris technologies and their IDs. g. As the planet grows you will reach critical points where you get to decide the future of the living planet. Ancient Pulse Armor (and other ancient armaments) are impractical. Stellaris technology list and IDs cheat. . Armor/shield hardening is a counter for weapons that bypass that defense. There does seem to be a distinct lack of authoritarian militarist aesthetic in the game as it stands. ; About Stellaris Wiki; Mobile viewIronically, there is an advanced armor option known as Dragonscale Armor. Natural strategic resource deposits are always visible but requires specific technology to exploit. Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. shields shields shields man. 3 and was established from the information. Megastructures are colossal constructions. Does that mean that 2. The Leopard-2A4 tank slated for deliveries to the Kiev regime lacks reactive armor that shields against strikes by high-explosive munitions, he said. Reactive armour. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. 6 combat rebalance update. This gives a 3:2 ratio, and is roughly balanced with the 3 L weapons being better against low-evasion targets and 2 H weapons being better against high-evasion targets. We design and manufacture the energetic compositions, LF-2/LF-2 XA, used in many U. Then, when they added megastructures, they made living metal help with that too. This led to a new version called T-55S1, equipped with Explosive Reactive Armor (ERA), a 105 mm gun, a new engine, a new Fire Control System (FCS) and other modifications. Unless you're up against weapons that deal serious bonus damage to hull, hull is a pretty safe and economical way to go. I personally play cooperative multiplayer and that’s the most of it. r/Stellaris. Where's my fucking reactive armor, goddammit. Only larger weapons, medium and Large types get a small increase to armor penetration. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. In their place will be modifiers for the armor and shields. The Stellaris Command Limit is just another phrase for how big your individual fleets can get. Shields are basically extra HP, damage to shields isn't affected by the armor stat. If you want more, check out Secrets of the Shroud (SotS). A shipyard could perhaps have a module that uses Living Metal to speed up ship building and a small 5% material discount or something while Dark Matter could be a new defensive A slot module on ships that works like the shield capacitor and just adds +10% armor or whatever while Zro is a aim/tracking module because "psionic magic". Reactive Armour for kinetic, directed forcefields for energy weapons and. That's a bit too subdued. Armor reduces damage by a set percent. Living Metal Mega-Construction: 0. Neutronium Ore (armor 15%) = 5 engineering (Neutron star) Orillium (explosive 10%) = 2 engineering (asteroids). Some celestial bodies in the L-Cluster contain a unique Strategic Resource: Nanites. The powered armor is built around an exoskeleton combined with a supplemental system that acts as artificial muscle, mimicking the wearer's own movements in a sort of purely mechanical Synchronization. x versions of the game Living Metal was awesome. Maybe ramp up Shild regen with reactive hsields to also have a build where sheilds regen 90% of incoming damage on the following tick.